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Taken as Read

Believe the narrator and change the room.

AI-assisted
Puzzle Escape / Puzzle Room Text-Based Experimental
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Browser game
Opens at CSAF — Core Systems Asset Factory

About Taken as Read

Taken as Read turns a narrator's sentences into rules you can accept or refuse. Believing a statement changes the room around you, while doubts are limited. Contradictory statements can obstruct your escape, making language part of the puzzle itself.

How to Play

Move with the arrow keys or WASD. Press E to accept a nearby sentence or Q to doubt it, watching how each decision changes your route.

Key Features

  • Sentences become room rules
  • Limited doubts in each chapter
  • Five chapters and fifteen rooms

Creator disclosure

Where AI appears

AI-assisted

The creator discloses AI assistance with code, graphics and text; sounds use procedural synthesis rather than a generative model.

During production
The creator reports using AI while making the game.
Source checked
September 7, 2026
Read the creator's explanation

Source & Licence

Author / Project
CSAF — Core Systems Asset Factory
Licence
Not declared
Released
unknown

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Taken as Read

CSAF — Core Systems Asset Factory

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